1 person // 1 private world

Start with
one person.

Aerth begins with you. Your home, your people, your things, your places, your time and your digital life — arranged around the person they actually belong to.

A personal Aerth projected above a phone
Owner1 person
Default statePrivate
DoorsExplicit only
Global layerIndependent Aerths
IdentityOne key
OwnershipYours by default
ConnectionsChosen, not assumed
AerthFree
01 // My Aerth

The person is the centre.

Most technology starts with the platform and fits people inside it. Aerth starts with one human being and builds outward. Your world can be tiny. It can become enormous. It is still yours.

A personal Aerth world arranged around one home
MY AERTH // PRIVATE BY DEFAULT

Your life stops being scattered across somebody else’s systems.

Required owners
1

An Aerth begins as a sovereign personal space. It does not need a social graph to be useful.

Required public connections
0

Nothing has to be published, followed, friended or exposed before your world works.

Centre of gravity
YOU

People, things, places, commitments and services orbit the person — not an app company.

02A // INSIDE ONE PERSONAL AERTH

This is one Aerth.
Not the only way Aerth looks.

The world reorganises around its owner. In this personal Aerth, existing Android apps are grouped by intent and can scroll sideways without replacing the home beneath them. The sky carries time, weather and the day. Keyp camera changes what a photo means before it is taken.

Personal Aerth home screen
Home remains the centre.Apps sit inside the world rather than forcing the world to disappear.
Aerth app groups and persistent drawer
Normal apps still work.Groups scroll across; the Aerth drawer can follow you on Android.
TIME

The sky is functional.

With location on, it reflects weather. Drag the sun or moon through time and the home surface moves through current, tomorrow and next week. When expected locations cross time zones, the sky can split instead of pretending there is only one local now.

PROMISES

Your day is made physical.

The rooster counts down the next appointment. Appointments, obligations and other promises sit in the same world as the things and people they concern.

KEYP CAMERA

Choose why before you shoot.

A receipt can file to receipts and propose fridge stock. Translate can simply translate. Groceries can read a store directory and tell you where each item is. The purpose determines the action instead of every photo becoming another orphan in a camera roll.

Keyp camera purpose selection
Purpose-first capture.Receipts, Kin, Inventory, Groceries, Translate and more use the same camera differently.
Groceries sorted by aisle
Context becomes useful.A photographed or saved aisle directory can sort the shopping list into the order you will actually walk it.
Felt fridge with inventory items
Then information becomes a thing.Confirmed groceries can exist in the fridge as contents with their own dates or reminders.
02 // Personal geography

Your world has places.

Aerth turns the flat app drawer into geography. Things live where they make sense: the house, a room, a surface, a person, a place, a moment.

01

Home

The top-level place your everyday life can start from.

02

Surfaces

Fridge, wardrobe, calendar, postbox, shelf, album — familiar places for digital things.

03

People

Relationships exist in your world because they matter to you, not because a feed ranks them.

04

Things

Objects, receipts, photos, documents, devices, responsibilities — with context and a home.

05

Places + time

What matters can appear where and when it becomes relevant.

03 // Connection

Doors, not a social graph.

Two Aerths can touch without becoming one Aerth. A person, household, school, business or community can open exactly the connection it wants — and keep everything else separate.

Rule 01

Independent first

An Aerth works on its own. Connection is an option, not the price of admission.

Rule 02

Share the doorway

Grant access to the thing, person, place or relationship that needs to cross — not to your entire world.

Rule 03

Close it again

Connection should be reversible. A door can disappear without deleting the Aerths on either side.

03A // HOME AND THE PLACES YOU BELONG

Your work Aerth is somewhere you visit.
Your Aerth is still home.

A company, household, school or other organisation can arrange its own Aerth around the things it actually does. If you hold a key to that place, you can enter it, use its world and any native tools it has, then use Towns to move back toward your own Aerth. Membership changes where you can go. It does not replace who you are.

HOME

My Aerth

My own world stays centred on my life.

  • apps + day
  • people + things
  • appointments + promises
TOWNS

travel between places
without switching identities

VISITING / MEMBER

Work Aerth

The organisation can structure its world around its operation, not around a consumer home screen.

  • people + customers
  • jobs + bookings
  • stock + spaces + native tools

Premium/native integration changes what can live inside the world, not the ownership model. A company may have native systems embedded directly into its Aerth. A person visiting that organisation still retains their own home and can leave the organisation's world without leaving Aerth itself.

One person
04 // How Aerth grows

One person.
Then another world.

Every light is its own Aerth. A person can introduce another person, an invitation can travel, a neighbourhood can form and adoption can compound across the planet — without turning every Aerth into one permanent central graph.

the line is the introduction. it fades. the Aerths remain.
05 // First residency

There are two ways in.

Aerth is free. Access is deliberate while the first neighbourhoods are formed: someone already inside can bring you in, or you can ask for a place.

01 // Invitation

Someone brings you in.

An existing resident gives you a key. The introduction opens one deliberate doorway into Aerth; it does not expose either person’s whole world.

02 // Application

Ask for a place.

No invitation yet? Tell us where your Aerth would begin and what you would bring into it first. Short is fine.

03 // Price

Aerth is free.

An application is about fit and timing for the first residents — not your ability to pay.

06 // My Aerth

One key. Your whole world.

Your world. Your key. Your rules.

Aerth is free. Early residents enter by invitation or application. Start with one person. Build outward only when it makes life better.

07 // Get Aerth

Where Aerth actually lives.

Download the app

The Android app is where you'll actually use Aerth day to day. The download link lands here when it's ready.

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